Description

Position of accessible widget.

Keys

  • screen_coords - If true x and y values will be relative to screen origin, otherwise relative to canvas

Values

  • x - X coordinate
  • y - Y coordinate

Signature

@property position @beta @protected {
    get {
        keys {
            screen_coords: bool;
        }
        values {
            x: int;
            y: int;
        }
    }
    set {
        keys {
            screen_coords: bool;
        }
        values {
            x: int;
            y: int;
        }
        return: bool;
    }
}

C signature

void efl_access_component_position_get(const Eo *obj, Eina_Bool screen_coords, int *x, int *y);
Eina_Bool efl_access_component_position_set(Eo *obj, Eina_Bool screen_coords, int x, int y);

Implemented by

  • Efl.Access.Component.position