Efl.Animation.Group (class)

Description

Efl group animation abstract class

Inheritance

Efl.Animation (class)Efl.Object (class)

Full hierarchy

Members

animation_add

Add the given animation to the animation group.
void efl_animation_group_animation_add(Eo *obj, Efl_Animation *animation);


animation_del

Delete the given animation from the animation group.
void efl_animation_group_animation_del(Eo *obj, Efl_Animation *animation);


animations_get

Get the animations of the animation group.
Eina_List *efl_animation_group_animations_get(Eo *obj);


constructor [Overridden from Efl.Object]

Call the object's constructor.
Efl_Object *efl_constructor(Eo *obj);


destructor [Overridden from Efl.Object]

Call the object's destructor.
void efl_destructor(Eo *obj);


duration (get, set) [Overridden from Efl.Animation]

Duration property
double efl_animation_duration_get(const Eo *obj);
void efl_animation_duration_set(Eo *obj, double duration);


final_state_keep (get, set) [Overridden from Efl.Animation]

Keep final state property
Eina_Bool efl_animation_final_state_keep_get(const Eo *obj);
void efl_animation_final_state_keep_set(Eo *obj, Eina_Bool keep_final_state);


interpolator (get, set) [Overridden from Efl.Animation]

Interpolator property
Efl_Object *efl_animation_interpolator_get(const Eo *obj);
void efl_animation_interpolator_set(Eo *obj, Efl_Object *interpolator);


target (get, set) [Overridden from Efl.Animation]

Target object property
Efl_Canvas_Object *efl_animation_target_get(const Eo *obj);
void efl_animation_target_set(Eo *obj, Efl_Canvas_Object *target);


Inherited

Efl.Animation
object_create Create object of the animation.
repeat_count (get, set) Repeat count property
repeat_mode (get, set) Repeat mode property
start_delay (get, set) Start delay property
total_duration (get) Total duration property
Efl.Object
allow_parent_unref (get, set) Allow an object to be deleted by unref even if it has a parent.
children_iterator_new Get an iterator on all childrens
comment (get, set) A human readable comment for the object
composite_attach Make an object a composite object of another.
composite_detach Detach a composite object from another object.
composite_part_is Check if an object is part of a composite object.
debug_name_override Build a read-only name for this object used for debugging.
del Unrefs the object and reparents it to NULL.
event_callback_forwarder_add Add an event callback forwarder for an event and an object.
event_callback_forwarder_del Remove an event callback forwarder for an event and an object.
event_callback_stop Stop the current callback call.
event_freeze Freeze events of object.
event_freeze_count (get) Return freeze events of object.
class event_global_freeze Freeze events of object.
class event_global_freeze_count (get) Return freeze events of object.
class event_global_thaw Thaw events of object.
event_thaw Thaw events of object.
finalize Called at the end of efl_add. Should not be called, just overridden.
finalized (get) True if the object is already finalized, otherwise false.
name (get, set) The name of the object.
name_find Find a child object with the given name and return it.
parent (get, set) The parent of an object.
provider_find Searches upwards in the object tree for a provider which knows the given class/interface.

Events

Inherited

Efl.Object
callback,add A callback was added.
callback,del A callback was deleted.
del Object is being deleted.
destruct Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any dangling pointer.