## Description

Rotate the object around 3 axes in 3D.

This will rotate in 3D, not just around the "Z" axis as is the case with Efl.Gfx.Map.rotate. You can rotate around the X, Y and Z axes. The Z axis points "into" the screen with low values at the screen and higher values further away. The X axis runs from left to right on the screen and the Y axis from top to bottom.

As with Efl.Gfx.Map.rotate, you provide a pivot and center point to rotate around (in 3D). The Z coordinate of this center point is an absolute value, and not a relative one like X and Y, as objects are flat in a 2D space.

Since 1.20

## Signature

```rotate_3d {
params {
@in dx: double;
@in dy: double;
@in dz: double;
@in pivot: free(const(Efl.Gfx), efl_del);
@in cx: double;
@in cy: double;
@in cz: double;
}
}```

## C signature

`void efl_gfx_map_rotate_3d(Eo *obj, double dx, double dy, double dz, const Efl_Gfx *pivot, double cx, double cy, double cz);`

## Parameters

• dx (in) - Rotation in degrees around X axis (0 to 360).
• dy (in) - Rotation in degrees around Y axis (0 to 360).
• dz (in) - Rotation in degrees around Z axis (0 to 360).
• pivot (in) - A pivot object for the center point, can be `null`.
• cx (in) - X relative coordinate of the center point.
• cy (in) - y relative coordinate of the center point.
• cz (in) - Z absolute coordinate of the center point.

## Implemented by

• Efl.Gfx.Map.rotate_3d 