Description

Apply a translation to the object using map.

This does not change the real geometry of the object but will affect its visible position.

Since 1.20

Signature

translate {
    params {
        @in dx: double;
        @in dy: double;
        @in dz: double;
    }
}

C signature

void efl_gfx_map_translate(Eo *obj, double dx, double dy, double dz);

Parameters

  • dx (in) - Distance in pixels along the X axis.
  • dy (in) - Distance in pixels along the Y axis.
  • dz (in) - Distance in pixels along the Z axis.

Implemented by

  • Efl.Gfx.Map.translate