Position of the previous event, valid for move events.
Relative to the window. May be equal to Efl.Input.Pointer.position (by default).
This position, in integers, is an approximation of Efl.Input.Pointer.value.get(previous_x
), Efl.Input.Pointer.value.get(previous_y
). Use Efl.Input.Pointer.previous_position if you need simple pixel positions, but prefer the generic interface if you need precise coordinates.
Since 1.23
@property previous_position { get {} set {} values { pos: Eina.Position2D; } }
Eina_Position2D efl_input_pointer_previous_position_get(const Eo *obj); void efl_input_pointer_previous_position_set(Eo *obj, Eina_Position2D pos);