Efl.Loop.Consumer (class)


An Efl.Loop.Consumer is a class which requires one of the parents to provide an Efl.Loop interface when performing provider_find. It will enforce this by only allowing parents which provide such an interface or NULL.



loop (get)

The loop to which this object belongs to.
Efl_Loop *efl_loop_get(const Eo *obj);

parent (get, set) [Overridden from Efl.Object]

The parent of an object.
Efl_Object *efl_parent_get(const Eo *obj);
void efl_parent_set(Eo *obj, Efl_Object *parent);


allow_parent_unref (get, set) Allow an object to be deleted by unref even if it has a parent.
children_iterator_new Get an iterator on all childrens
comment (get, set) A human readable comment for the object
composite_attach Make an object a composite object of another.
composite_detach Detach a composite object from another object.
composite_part_is Check if an object is part of a composite object.
constructor Call the object's constructor.
debug_name_override Build a read-only name for this object used for debugging.
del Unrefs the object and reparents it to NULL.
destructor Call the object's destructor.
event_callback_forwarder_add Add an event callback forwarder for an event and an object.
event_callback_forwarder_del Remove an event callback forwarder for an event and an object.
event_callback_stop Stop the current callback call.
event_freeze Freeze events of object.
event_freeze_count (get) Return freeze events of object.
class event_global_freeze Freeze events of object.
class event_global_freeze_count (get) Return freeze events of object.
class event_global_thaw Thaw events of object.
event_thaw Thaw events of object.
finalize Called at the end of efl_add. Should not be called, just overridden.
finalized (get) True if the object is already finalized, otherwise false.
name (get, set) The name of the object.
name_find Find a child object with the given name and return it.
provider_find Searches upwards in the object tree for a provider which knows the given class/interface.



callback,add A callback was added.
callback,del A callback was deleted.
del Object is being deleted.
destruct Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any dangling pointer.