Description

Control the direction of a given widget.

Use this function to change how your widget is to be disposed: vertically or horizontally or inverted vertically or inverted horizontally.

Mirroring as defined in Efl.Ui.Base can invert the horizontal direction: it is ltr by default, but becomes rtl if the object is mirrored.

Values

  • dir - Direction of the widget.

Overridden from Efl.Ui.Direction.direction (get, set).

Signature

@property direction @pure_virtual {
    get {
        values {
            dir: Efl.Ui.Dir;
        }
    }
    set {
        values {
            dir: Efl.Ui.Dir;
        }
    }
}

C signature

Efl_Ui_Dir efl_ui_direction_get(const Eo *obj);
void efl_ui_direction_set(Eo *obj, Efl_Ui_Dir dir);

Implemented by