Animator tick synchronized with screen vsync if possible.
Since 1.22
animator,tick: Efl.Event_Animator_Tick;
static void on_efl_canvas_object_event_animator_tick(void *data, const Efl_Event *event) { Efl_Event_Animator_Tick info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_CANVAS_OBJECT_EVENT_ANIMATOR_TICK, on_efl_canvas_object_event_animator_tick, d); }