Generic model that allows any property to be manually set. Also children of the same type can be added and deleted.
Intended to be used in scenarios where the user needs a manually defined data model, like in tests.
It does not model anything in particular and does not affect anything else in the system.
Add a new child.
Efl_Object *efl_model_child_add(Eo *obj);
Remove a child.
void efl_model_child_del(Eo *obj, Efl_Object *child);
unsigned int efl_model_children_count_get(const Eo *obj);
Get children slice OR full range.
Eina_Future *efl_model_children_slice_get(Eo *obj, unsigned int start, unsigned int count);
Implement this method to provide optional initialization code for your object.
Efl_Object *efl_constructor(Eo *obj);
Implement this method to provide deinitialization code for your object if you need it.
void efl_destructor(Eo *obj);
Eina_Iterator *efl_model_properties_get(const Eo *obj);
No description supplied.
Eina_Value *efl_model_property_get(const Eo *obj, const char *property); Eina_Future *efl_model_property_set(Eo *obj, const char *property, Eina_Value *value);
|future_rejected||Creates a new future that is already rejected to a specified error using the Efl.Loop_Consumer.loop.get.|
|future_resolved||Creates a new future that is already resolved to a value.|
|parent (get, set)||The parent of an object.|
|promise_new||Create a new promise with the scheduler coming from the loop provided by this object.|
|invalidate||Implement this method to perform special actions when your object loses its parent, if you need to.|
|property_ready_get||Get a future value when it changes to something that is not error:EAGAIN|
|volatile_make||To be called when a Child model is created by Efl.Model.children_slice_get by the one creating the child object.|
|allow_parent_unref (get, set)||Allow an object to be deleted by unref even if it has a parent.|
|children_iterator_new||Get an iterator on all children.|
|comment (get, set)||A human readable comment for the object.|
|composite_attach||Make an object a composite object of another.|
|composite_detach||Detach a composite object from another object.|
|composite_part_is||Check if an object is part of a composite object.|
|debug_name_override||Build a read-only name for this object used for debugging.|
|event_callback_forwarder_del||Remove an event callback forwarder for a specified event and object.|
|event_callback_forwarder_priority_add|| Add an event callback forwarder that will make this object emit an event whenever another object (
|event_callback_stop||Stop the current callback call.|
|event_freeze||Freeze events of this object.|
| ||event_global_freeze||Globally freeze events for ALL EFL OBJECTS.|
| ||event_global_freeze_count (get)|
| ||event_global_thaw||Globally thaw events for ALL EFL OBJECTS.|
|event_thaw||Thaw events of object.|
|finalize||Implement this method to finish the initialization of your object after all (if any) user-provided configuration methods have been executed.|
|name (get, set)||The name of the object.|
|name_find||Find a child object with the given name and return it.|
|provider_find||Searches upwards in the object tree for a provider which knows the given class/interface.|
|provider_register||Will register a manager of a specific class to be answered by Efl.Object.provider_find.|
|provider_unregister||Will unregister a manager of a specific class that was previously registered and answered by Efl.Object.provider_find.|
|child,added||Event dispatched when new child is added.|
|child,removed||Event dispatched when child is removed.|
|children,count,changed||Event dispatched when children count is finished.|
|properties,changed||Event dispatched when properties list is available.|
|del||Object is being deleted. See Efl.Object.destructor.|
|destruct||Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object.|
|invalidate||Object is being invalidated and losing its parent. See Efl.Object.invalidate.|
|noref||Object has lost its last reference, only parent relationship is keeping it alive. Advanced usage.|
|ownership,shared||Object has acquired a second reference. It has multiple owners now. Triggered whenever increasing the refcount from one to two, it will not trigger by further increasing the refcount beyond two.|
|ownership,unique||Object has lost a reference and only one is left. It has just one owner now. Triggered whenever the refcount goes from two to one.|