This object provides functionality for determining the look and interaction methods of a Popup's background.
If a Popup should allow input events to reach the objects behind the Popup, Efl.Ui.Popup_Part_Backwall.repeat_events can be enabled.
To set an image to be used as a background for the Popup, the Efl.File API can be used directly on the backwall object.
The file path from where an object will fetch the data.
const char *efl_file_get(const Eo *obj); Eina_Error efl_file_set(Eo *obj, const char *file);
The key which corresponds to the target data within a file.
const char *efl_file_key_get(const Eo *obj); void efl_file_key_set(Eo *obj, const char *key);
Eina_Error efl_file_load(Eo *obj);
repeat_events (get, set)
If this property is set to
true, input events will be able to reach objects below the Popup. This allows for e.g., a click to activate a widget below the Popup while the Popup is active.
Eina_Bool efl_ui_popup_part_backwall_repeat_events_get(const Eo *obj); void efl_ui_popup_part_backwall_repeat_events_set(Eo *obj, Eina_Bool repeat);
Perform all necessary operations to unload file data from the object.
void efl_file_unload(Eo *obj);
|mmap (get, set)||The mmaped file from where an object will fetch the real data (it must be an Eina.File).|
|allow_parent_unref (get, set)||Allow an object to be deleted by unref even if it has a parent.|
|children_iterator_new||Get an iterator on all children.|
|comment (get, set)||A human readable comment for the object.|
|composite_attach||Make an object a composite object of another.|
|composite_detach||Detach a composite object from another object.|
|composite_part_is||Check if an object is part of a composite object.|
|constructor||Implement this method to provide optional initialization code for your object.|
|debug_name_override||Build a read-only name for this object used for debugging.|
|event_callback_forwarder_del||Remove an event callback forwarder for a specified event and object.|
|event_callback_forwarder_priority_add|| Add an event callback forwarder that will make this object emit an event whenever another object (
|event_callback_stop||Stop the current callback call.|
|event_freeze||Freeze events of this object.|
| ||event_global_freeze||Globally freeze events for ALL EFL OBJECTS.|
| ||event_global_freeze_count (get)|
| ||event_global_thaw||Globally thaw events for ALL EFL OBJECTS.|
|event_thaw||Thaw events of object.|
|finalize||Implement this method to finish the initialization of your object after all (if any) user-provided configuration methods have been executed.|
|invalidate||Implement this method to perform special actions when your object loses its parent, if you need to.|
|name (get, set)||The name of the object.|
|name_find||Find a child object with the given name and return it.|
|parent (get, set)||The parent of an object.|
|provider_find||Searches upwards in the object tree for a provider which knows the given class/interface.|
|provider_register||Will register a manager of a specific class to be answered by Efl.Object.provider_find.|
|provider_unregister||Will unregister a manager of a specific class that was previously registered and answered by Efl.Object.provider_find.|
|destructor||Implement this method to provide deinitialization code for your object if you need it.|
|property_bind||bind property data with the given key string. when the data is ready or changed, bind the data to the key action and process promised work.|
|del||Object is being deleted. See Efl.Object.destructor.|
|destruct||Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object.|
|invalidate||Object is being invalidated and losing its parent. See Efl.Object.invalidate.|
|noref||Object has lost its last reference, only parent relationship is keeping it alive. Advanced usage.|
|ownership,shared||Object has acquired a second reference. It has multiple owners now. Triggered whenever increasing the refcount from one to two, it will not trigger by further increasing the refcount beyond two.|
|ownership,unique||Object has lost a reference and only one is left. It has just one owner now. Triggered whenever the refcount goes from two to one.|
|properties,changed||Event dispatched when a property on the object has changed due to a user interaction on the object that a model could be interested in.|
|property,bound||Event dispatched when a property on the object is bound to a model. This is useful to avoid generating too many events.|