Description

Whether this object is animating or not.

This property indicates whether animations are stopped or not. Animations here refer to transitions between states.

If animations are disabled, transitions between states (as defined in EDC) are then instantaneous. This is conceptually similar to setting the Efl.Player.play_speed to an infinitely high value.

Values

  • on - The animation state, true by default.

Getter

Get the current state of animation, true by default.

Setter

Start or stop animating this object.

Signature

@property animation {
    get {
        values {
            on: bool;
        }
    }
    set {
        values {
            on: bool;
        }
    }
}

C signature

Eina_Bool efl_canvas_layout_animation_get(const Eo *obj);
void efl_canvas_layout_animation_set(Eo *obj, Eina_Bool on);

Implemented by

  • Efl.Canvas.Layout.animation