Position where the event happened, relative to the window.
See Efl.Input.Pointer.precise_position for floating point precision (subpixel location).
Since 1.23
@property position { get {} set {} values { pos: Eina.Position2D; } }
Eina_Position2D efl_input_pointer_position_get(const Eo *obj); void efl_input_pointer_position_set(Eo *obj, Eina_Position2D pos);