Description

If server allows remote (different machine) clients.

If this property is true, then it will allow clients to connect from remote machines. If false (default), then just local clients are allowed.

Since 1.19

Values

  • allow_remote - If true, server will allow remote machines to connect.

Signature

@property allow_remote {
    get {
        values {
            allow_remote: bool;
        }
    }
    set {
        values {
            allow_remote: bool;
        }
    }
}

C signature

Eina_Bool efl_net_server_windows_allow_remote_get(const Eo *obj);
void efl_net_server_windows_allow_remote_set(Eo *obj, Eina_Bool allow_remote);

Implemented by

  • Efl.Net.Server.Windows.allow_remote