Description

Control the audio volume.

Controls the audio volume of the stream being played. This has nothing to do with the system volume. This volume will be multiplied by the system volume. e.g.: if the current volume level is 0.5, and the system volume is 50%, it will be 0.5 * 0.5 = 0.25.

Values

  • volume - The volume level

Signature

@property volume @pure_virtual {
    get {
        values {
            volume: double;
        }
    }
    set {
        values {
            volume: double;
        }
    }
}

C signature

double efl_player_volume_get(const Eo *obj);
void efl_player_volume_set(Eo *obj, double volume);

Implemented by

  • Efl.Player.volume