Timers are objects that will call a given callback at some point in the future and repeat that tick at a given interval.
Timers require the ecore main loop to be running and functioning properly. They do not guarantee exact timing but try to work on a "best effort" basis.
Implement this method to provide optional initialization code for your object.
Efl_Object *efl_constructor(Eo *obj);
Implement this method to provide deinitialization code for your object if you need it.
void efl_destructor(Eo *obj);
Freeze events of this object.
void efl_event_freeze(Eo *obj);
int efl_event_freeze_count_get(const Eo *obj);
Thaw events of object.
void efl_event_thaw(Eo *obj);
Implement this method to finish the initialization of your object after all (if any) user-provided configuration methods have been executed.
Efl_Object *efl_finalize(Eo *obj);
The parent of an object.
Efl_Object *efl_parent_get(const Eo *obj); void efl_parent_set(Eo *obj, Efl_Object *parent);
double efl_loop_timer_time_pending_get(const Eo *obj);
Adds a delay to the next occurrence of a timer. This doesn't affect the timer interval.
void efl_loop_timer_delay(Eo *obj, double add);
timer_interval (get, set)
Interval the timer ticks on.
double efl_loop_timer_interval_get(const Eo *obj); void efl_loop_timer_interval_set(Eo *obj, double in);
This effectively resets a timer but based on the time when this iteration of the main loop started.
void efl_loop_timer_loop_reset(Eo *obj);
Resets a timer to its full interval. This effectively makes the timer start ticking off from zero now.
void efl_loop_timer_reset(Eo *obj);
|future_rejected||Creates a new future that is already rejected to a specified error using the Efl.Loop_Consumer.loop.get.|
|future_resolved||Creates a new future that is already resolved to a value.|
|promise_new||Create a new promise with the scheduler coming from the loop provided by this object.|
|allow_parent_unref (get, set)||Allow an object to be deleted by unref even if it has a parent.|
|children_iterator_new||Get an iterator on all children.|
|comment (get, set)||A human readable comment for the object.|
|composite_attach||Make an object a composite object of another.|
|composite_detach||Detach a composite object from another object.|
|composite_part_is||Check if an object is part of a composite object.|
|debug_name_override||Build a read-only name for this object used for debugging.|
|event_callback_forwarder_del||Remove an event callback forwarder for a specified event and object.|
|event_callback_forwarder_priority_add|| Add an event callback forwarder that will make this object emit an event whenever another object (
|event_callback_stop||Stop the current callback call.|
| ||event_global_freeze||Globally freeze events for ALL EFL OBJECTS.|
| ||event_global_freeze_count (get)|
| ||event_global_thaw||Globally thaw events for ALL EFL OBJECTS.|
|invalidate||Implement this method to perform special actions when your object loses its parent, if you need to.|
|name (get, set)||The name of the object.|
|name_find||Find a child object with the given name and return it.|
|provider_find||Searches upwards in the object tree for a provider which knows the given class/interface.|
|provider_register||Will register a manager of a specific class to be answered by Efl.Object.provider_find.|
|provider_unregister||Will unregister a manager of a specific class that was previously registered and answered by Efl.Object.provider_find.|
|del||Object is being deleted. See Efl.Object.destructor.|
|destruct||Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object.|
|invalidate||Object is being invalidated and losing its parent. See Efl.Object.invalidate.|
|noref||Object has lost its last reference, only parent relationship is keeping it alive. Advanced usage.|
|ownership,shared||Object has acquired a second reference. It has multiple owners now. Triggered whenever increasing the refcount from one to two, it will not trigger by further increasing the refcount beyond two.|
|ownership,unique||Object has lost a reference and only one is left. It has just one owner now. Triggered whenever the refcount goes from two to one.|