The initial timeout before the autorepeat event is generated.
Sets the timeout, in seconds, since the button is pressed until the first repeated
signal is emitted. If t
is 0.0 or less, there won't be any delay and the event will be fired the moment the button is pressed.
See also Efl.Ui.Autorepeat.autorepeat_enabled and Efl.Ui.Autorepeat.autorepeat_gap_timeout.
Since 1.23
@property autorepeat_initial_timeout @pure_virtual { get {} set {} values { t: double; } }
double efl_ui_autorepeat_initial_timeout_get(const Eo *obj); void efl_ui_autorepeat_initial_timeout_set(Eo *obj, double t);