Functions of focusable objects.
focus (get, set)
Whether the widget is currently focused or not.
Eina_Bool efl_ui_focus_object_focus_get(const Eo *obj); void efl_ui_focus_object_focus_set(Eo *obj, Eina_Bool focus);
Eina_Rect efl_ui_focus_object_focus_geometry_get(const Eo *obj);
Efl_Ui_Focus_Manager *efl_ui_focus_object_focus_manager_get(const Eo *obj);
Efl_Ui_Focus_Object *efl_ui_focus_object_focus_parent_get(const Eo *obj);
Tells the object that its children will be queried soon by the focus manager. Overwrite this to have a chance to update the order of the children. Deleting items in this call will result in undefined behaviour and may cause your system to crash.
void efl_ui_focus_object_setup_order(Eo *obj);
child_focus (get, set)
Indicates if a child of this object has focus set to true.
Eina_Bool efl_ui_focus_object_child_focus_get(const Eo *obj); void efl_ui_focus_object_child_focus_set(Eo *obj, Eina_Bool child_focus);
Virtual function handling focus in/out events on the widget.
Eina_Bool efl_ui_focus_object_on_focus_update(Eo *obj);
void efl_ui_focus_object_setup_order_non_recursive(Eo *obj);
Emitted if child_focus has changed.
Emitted if the focus state has changed.
Emitted if focus geometry of this object has changed.
Emitted when a new manager is the parent for this object.
Emitted when a new logical parent should be used.