Event dispatched when a property on the object has changed due to a user interaction on the object that a model could be interested in.

Since 1.23


properties,changed: Efl.Ui.Property_Event;

C information

C usage

static void
on_efl_ui_property_bind_event_properties_changed(void *data, const Efl_Event *event)
    Efl_Ui_Property_Event info = event->info;
    Eo *obj = event->object;
    Data *d = data;
    /* event hander code */
static void
setup_event_handler(Eo *obj, Data *d)
    efl_event_callback_add(obj, EFL_UI_PROPERTY_BIND_EVENT_PROPERTIES_CHANGED, on_efl_ui_property_bind_event_properties_changed, d);