Event dispatched when a property on the object is bound to a model. This is useful to avoid generating too many events.
Since 1.23
property,bound: stringshare;
EFL_UI_PROPERTY_BIND_EVENT_PROPERTY_BOUND(Eina_Stringshare *)
static void on_efl_ui_property_bind_event_property_bound(void *data, const Efl_Event *event) { Eina_Stringshare *info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_UI_PROPERTY_BIND_EVENT_PROPERTY_BOUND, on_efl_ui_property_bind_event_property_bound, d); }