Object with the default implementation for Efl.Ui.Radio_Group.
Implement this method to provide deinitialization code for your object if you need it.
void efl_destructor(Eo *obj);
A object that will be selected in case nothing is selected
Efl_Ui_Selectable *efl_ui_selectable_fallback_selection_get(const Eo *obj); void efl_ui_selectable_fallback_selection_set(Eo *obj, Efl_Ui_Selectable *fallback);
Efl_Ui_Selectable *efl_ui_selectable_last_selected_get(const Eo *obj);
Register a new Efl.Ui.Radio button to this group. Keep in mind that registering to a group will only handle button grouping, you still need to add the button to a layout for it to be rendered.
void efl_ui_radio_group_register(Eo *obj, Efl_Ui_Radio *radio);
The value associated with the currently selected button in the group. Give each radio button in the group a different value using Efl.Ui.Radio.state_value.
int efl_ui_radio_group_selected_value_get(const Eo *obj); void efl_ui_radio_group_selected_value_set(Eo *obj, int selected_value);
Unregister an Efl.Ui.Radio button from this group. This will unlink the behavior of this button from the other buttons in the group, but if it still belongs to a layout, it will still be rendered.
void efl_ui_radio_group_unregister(Eo *obj, Efl_Ui_Radio *radio);
|allow_parent_unref (get, set)
|Allow an object to be deleted by unref even if it has a parent.
|Get an iterator on all children.
|comment (get, set)
|A human readable comment for the object.
|Make an object a composite object of another.
|Detach a composite object from another object.
|Check if an object is part of a composite object.
|Implement this method to provide optional initialization code for your object.
|Build a read-only name for this object used for debugging.
|Remove an event callback forwarder for a specified event and object.
| Add an event callback forwarder that will make this object emit an event whenever another object (
source) emits it. The event is said to be forwarded from
source to this object.
|Stop the current callback call.
|Freeze events of this object.
|Globally freeze events for ALL EFL OBJECTS.
|Globally thaw events for ALL EFL OBJECTS.
|Thaw events of object.
|Implement this method to finish the initialization of your object after all (if any) user-provided configuration methods have been executed.
|Implement this method to perform special actions when your object loses its parent, if you need to.
|name (get, set)
|The name of the object.
|Find a child object with the given name and return it.
|parent (get, set)
|The parent of an object.
|Searches upwards in the object tree for a provider which knows the given class/interface.
|Will register a manager of a specific class to be answered by Efl.Object.provider_find.
|Will unregister a manager of a specific class that was previously registered and answered by Efl.Object.provider_find.
|Object is being deleted. See Efl.Object.destructor.
|Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object.
|Object is being invalidated and losing its parent. See Efl.Object.invalidate.
|Object has lost its last reference, only parent relationship is keeping it alive. Advanced usage.
|Object has acquired a second reference. It has multiple owners now. Triggered whenever increasing the refcount from one to two, it will not trigger by further increasing the refcount beyond two.
|Object has lost a reference and only one is left. It has just one owner now. Triggered whenever the refcount goes from two to one.
| Emitted each time the
selected_value changes. The event information contains the Efl.Ui.Radio.state_value of the newly selected button or -1 if no button is now selected.
|Emitted when there is a change in the selection state. This event will collect all the item selection change events that are happening within one loop iteration. This means, you will only get this event once, even if a lot of items have changed. If you are interested in detailed changes, subscribe to the individual Efl.Ui.Selectable.selected,changed events of each item.