Called when input device was removed
Since 1.22
device,removed @beta: Efl.Input.Device;
static void on_efl_canvas_scene_event_device_removed(void *data, const Efl_Event *event) { Efl_Input_Device *info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_CANVAS_SCENE_EVENT_DEVICE_REMOVED, on_efl_canvas_scene_event_device_removed, d); }