Finger moved (current and previous positions are known).
Since 1.23
finger,move: Efl.Input.Pointer;
static void on_efl_event_finger_move(void *data, const Efl_Event *event) { Efl_Input_Pointer *info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_EVENT_FINGER_MOVE, on_efl_event_finger_move, d); }