Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any dangling pointer.
on_efl_event_destruct(void *data, const Efl_Event *event)
void info = event->info;
Eo *obj = event->object;
Data *d = data;
/* event hander code */
setup_event_handler(Eo *obj, Data *d)
efl_event_callback_add(obj, EFL_EVENT_DESTRUCT, on_efl_event_destruct, d);