Event dispatched when a property on the object is bound to a model. This is useful to avoid generating too many events.

Since 1.23


property,bound: stringshare;

C information

C usage

static void
on_efl_ui_property_bind_event_property_bound(void *data, const Efl_Event *event)
    Eina_Stringshare *info = event->info;
    Eo *obj = event->object;
    Data *d = data;
    /* event hander code */
static void
setup_event_handler(Eo *obj, Data *d)
    efl_event_callback_add(obj, EFL_UI_PROPERTY_BIND_EVENT_PROPERTY_BOUND, on_efl_ui_property_bind_event_property_bound, d);