Javascript binding API - Ecore Events

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DRAFT

Ecore events provide two main features that are of use to those using ecore: creating events and being notified of events.

Those two will usually be used in different contexts, creating events is mainly done by libraries wrapping some system functionality while being notified of events is mainly a necessity of applications.

For a program to be notified of events it's interested in it needs to have a function to process the event and to register that function as the callback to the event, that's all.

Constants

Signal type

  • efl.Ecore.Event.NONE - None event.
  • efl.Ecore.Event.SIGNAL_USER - User signal event.
  • efl.Ecore.Event.SIGNAL_HUP - Hup signal event.
  • efl.Ecore.Event.SIGNAL_EXIT - Exit signal event.
  • efl.Ecore.Event.SIGNAL_POWER - Power signal event.
  • efl.Ecore.Event.SIGNAL_REALTIME - Realtime signal event.

Hardware state

  • efl.Ecore.Event.MEMORY_STATE - Memory state changed.
  • efl.Ecore.Event.POWER_STATE - Power state changed.
  • efl.Ecore.Event.MEMORY_STATE_NORMAL - Memory state normal.
  • efl.Ecore.Event.MEMORY_STATE_LOW - Memory state low.
  • efl.Ecore.Event.POWER_STATE_MAINS - Connected to power supply.
  • efl.Ecore.Event.POWER_STATE_BATTERY - Running on battery power.
  • efl.Ecore.Event.POWER_STATE_LOW - Low on battery power.

Changes

  • efl.Ecore.Event.LOCALE_CHANGED - System locale changed.
  • efl.Ecore.Event.HOSTNAME_CHANGED - System hostname changed.
  • efl.Ecore.Event.SYSTEM_TIMEDATE_CHANGED - System time and date changed.

Functions

add(type)

Syntax

var event = efl.Ecore.Event.add(type)

Parameters

  • type - The event type to add to the end of the event queue.

Return value

  • object - An object wrapping the event.

If it succeeds, an event of type type will be added to the queue for processing by event handlers added by efl.Ecore.Event.addHandler(). You can call del() on the returned object to cancel the event.

addFilter(func_start, func_filter, func_end)

Syntax

function func_start() {...};
function func_filter(loop_data, eventType) {...};
function func_end(loop_data) {...};
efl.Ecore.Event.addFilter(func_start, func_filter, func_end)

Parameters

  • func_start - Function to call just before filtering and return data.
  • func_filter - Function to call on each event.
  • func_end - Function to call after the queue has been filtered.

Return value

  • object - A filter handle on success, NULL otherwise.

Adds a callback to filter events from the event queue. Filters are called on the queue just before Event handler processing to try and remove redundant events. Just as processing is about to start func_start is called, the return value of this functions is passed to func_filter as loop_data. func_filter is also passed the event type. If this func_filter returns false, the event is removed from the queue, if it returns true, the event is kept. When processing is finished func_end is called and is passed the loop_data(returned by func_start) to clean up.

addHandler(type, func)

Syntax

function mycallback(type) { ... };
var handler = efl.Ecore.Event.addHandler(type, mycallback);

Parameters

  • type - The type of the event this handler will get called for.
  • func - The function to call when the event is found in the queue.

Return value

  • object - A new Event handler, or NULL on failure.

Add an event handler to the list of handlers. This will, on success, return a handle to the event handler object that was created, that can be used later to remove the handler using the del() method on it. The type parameter is the integer of the event type that will trigger this callback to be called. The callback func is called when this event is processed and will be passed the event type.

addSignalUserHandler(callback)

Syntax

function mycallback(type) { ... };
var handler = efl.Ecore.Event.addSignalUserHandler(mycallback);

Parameters

  • func - The function to call when the event is found in the queue.

Return value

  • object - A new Event handler, or NULL on failure.

Adds an event handler for the efl.Ecore.Event.SIGNAL_USER event type.

addSignalExitHandler(callback)

Syntax

function mycallback(type) { ... };
var handler = efl.Ecore.Event.addSignalExitHandler(mycallback);

Parameters

  • func - The function to call when the event is found in the queue.

Return value

  • object - A new Event handler, or NULL on failure.

Adds an event handler for the efl.Ecore.Event.SIGNAL_EXIT event type.

addSignalRealtimeHandler()

Syntax

function mycallback(type) { ... };
var handler = efl.Ecore.Event.addSignalRealtimeHandler(mycallback);

Parameters

  • func - The function to call when the event is found in the queue.

Return value

  • object - A new Event handler, or NULL on failure.

Adds an event handler for the efl.Ecore.Event.SIGNAL_REALTIME event type.

getCurrentType()

Syntax

var type = efl.Ecore.Event.getCurrentType()

Return value

  • integer - The current event type being handled if inside a handler callback, efl.Ecore.Event.NONE otherwise.

If the program is currently inside an Ecore event handler callback this will return the type of the current event being processed.

newType()

Syntax

var eventType = efl.Ecore.Event.newType()

Return value

  • integer - A new event type id.

This function allocates a new event type id and returns it. Once an event type has been allocated it can never be de-allocated during the life of the program. There is no guarantee of the contents of this event ID, or how it is calculated, except that the ID will be unique to the current instance of the process.

Methods

eventObj.del()

Syntax

eventObj.del();

Deletes from the queue an event that was added through efl.Ecore.Event.add.

filterObj.del()

Syntax

filterObj.del();

Deletes from the queue an filter that was added through efl.Ecore.Event.addFilter.

handlerObj.del()

Syntax

handlerObj.del();

Deletes from the queue an handler that was added through efl.Ecore.Event.addHandler & friends.