Efl.Canvas.Object.pointer_inside

Keys

  • seat - The seat to consider, if null then the default seat will be used.

Values

  • inside - true if the mouse pointer is inside the canvas, false otherwise


Overridden from Efl.Canvas.Pointer.pointer_inside (get).

Signature

@property pointer_inside @beta @pure_virtual {
    get {
        keys {
            seat: Efl.Input.Device @optional;
        }
    }
    values {
        inside: bool;
    }
}

C signature

Eina_Bool efl_canvas_pointer_inside_get(const Eo *obj, Efl_Input_Device *seat);

Implemented by