Rotate the object around 3 axes in 3D, using absolute coordinates.
This will rotate in 3D and not just around the "Z" axis as the case with Efl.Gfx.Mapping.rotate. This will rotate around the X, Y and Z axes. The Z axis points "into" the screen with low values at the screen and higher values further away. The X axis runs from left to right on the screen and the Y axis from top to bottom.
The coordinates of the center point are given in absolute canvas coordinates. See also Efl.Gfx.Mapping.rotate_3d for a pivot-based 3D rotation.
Since 1.22
rotate_3d_absolute { params { @in dx: double; @in dy: double; @in dz: double; @in cx: double; @in cy: double; @in cz: double; } }
void efl_gfx_mapping_rotate_3d_absolute(Eo *obj, double dx, double dy, double dz, double cx, double cy, double cz);