Alpha flag for map rendering.

This sets alpha flag for map rendering. If the object is a type that has its own alpha settings, then this will take precedence. Only image objects support this currently (Efl.Canvas.Image and its friends). Setting this to off stops alpha blending of the map area, and is useful if you know the object and/or all sub-objects is 100% solid.

Note that this may conflict with Efl.Gfx.Mapping.mapping_smooth depending on which algorithm is used for anti-aliasing.

Since 1.22


  • alpha - true by default.


@property mapping_alpha {
    get {}
    set {}
    values {
        alpha: bool;

C signature

Eina_Bool efl_gfx_mapping_alpha_get(const Eo *obj);
void efl_gfx_mapping_alpha_set(Eo *obj, Eina_Bool alpha);

Implemented by