This sets the zoom animation state to on or off for zoomable. The default is off. When paused
is true
, it will stop zooming using animation on zoom level changes and change instantly, stopping any existing animations that are running.
Overridden from Efl.Ui.Zoom.zoom_animation (get, set).
@property zoom_animation @pure_virtual { get {} set {} values { paused: bool; } }
Eina_Bool efl_ui_zoom_animation_get(const Eo *obj); void efl_ui_zoom_animation_set(Eo *obj, Eina_Bool paused);