How much the original image should be "grown" before blurring.
Growing is a combination of blur & color levels adjustment. If the value of grow is positive, the pixels will appear more "fat" or "bold" than the original. If the value is negative, a shrink effect happens instead.
This is can be used efficiently to create glow effects.
Overridden from Efl.Gfx.Blur.grow (get, set).
@property grow @pure_virtual { get {} set {} values { radius: double; } }
double efl_gfx_blur_grow_get(const Eo *obj); void efl_gfx_blur_grow_set(Eo *obj, double radius);