Efl.Ui.Widget_Part_Shadow.grow

Description

How much the original image should be "grown" before blurring.

Growing is a combination of blur & color levels adjustment. If the value of grow is positive, the pixels will appear more "fat" or "bold" than the original. If the value is negative, a shrink effect happens instead.

This is can be used efficiently to create glow effects.

Values

  • radius - How much to grow the original pixel data.

Overridden from Efl.Gfx.Blur.grow (get, set).

Signature

@property grow @pure_virtual {
    get {}
    set {}
    values {
        radius: double;
    }
}

C signature

double efl_gfx_blur_grow_get(const Eo *obj);
void efl_gfx_blur_grow_set(Eo *obj, double radius);

Implemented by