Called when object is in sequence pressed and unpressed by any button. The button that triggered the event can be found in the event information.
Since 1.23
clicked,any: Efl.Input.Clickable_Clicked;
static void on_efl_input_event_clicked_any(void *data, const Efl_Event *event) { Efl_Input_Clickable_Clicked info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_INPUT_EVENT_CLICKED_ANY, on_efl_input_event_clicked_any, d); }