Called when the object is pressed, event_info is the button that got pressed
Since 1.23
pressed: int;
static void on_efl_input_event_pressed(void *data, const Efl_Event *event) { int info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_INPUT_EVENT_PRESSED, on_efl_input_event_pressed, d); }