null
to use the default.
@property pointer_position @beta @pure_virtual { get { keys { seat: Efl.Input.Device; } return: bool; } values { pos: Eina.Position2D; } }
Eina_Bool efl_canvas_scene_pointer_position_get(const Eo *obj, Efl_Input_Device *seat, Eina_Position2D *pos);