Efl.Canvas.Scene.pointer_position

Keys

  • seat - The seat, or null to use the default.

Values

  • pos - The pointer position in pixels.


Signature

@property pointer_position @beta @pure_virtual {
    get {
        keys {
            seat: Efl.Input.Device;
        }
        return: bool;
    }
    values {
        pos: Eina.Position2D;
    }
}

C signature

Implemented by