Efl.Canvas.Scene.seats

Description

Iterate over the available input device seats for the canvas.

A "seat" is the term used for a group of input devices, typically including a pointer and a keyboard. A seat object is the parent of the individual input devices.

Since 1.22

Signature

seats @beta @pure_virtual {
    return: iterator<Efl.Input.Device>;
}

C signature

Eina_Iterator *efl_canvas_scene_seats(Eo *obj);

Implemented by