Hints for an object's fill property that used to specify "justify" or "fill" by some users. Efl.Gfx.Hint.hint_fill specify whether to fill the space inside the boundaries of a container/manager.
Maximum hints should be enforced with higher priority, if they are set. Also, any Efl.Gfx.Hint.hint_margin set on objects should add up to the object space on the final scene composition.
See documentation of possible users: in Evas, they are the Efl.Ui.Box "box" and Efl.Ui.Table "table" smart objects.
This is not a size enforcement in any way, it's just a hint that should be used whenever appropriate.
Since 1.22
true
if to fill the object space, false
otherwise, to use as horizontal fill hint.true
if to fill the object space, false
otherwise, to use as vertical fill hint.@property hint_fill @pure_virtual { get {} set {} values { x: bool; y: bool; } }
void efl_gfx_hint_fill_get(const Eo *obj, Eina_Bool *x, Eina_Bool *y); void efl_gfx_hint_fill_set(Eo *obj, Eina_Bool x, Eina_Bool y);