Keyboard scan code of the physical key that produced this event.
You typically do not need to use this field, because the system maps scan codes to the more convenient Efl.Input.Key.key_name. Us this in keyboard remapping applications or when trying to use a keyboard unknown to your operating system.
Since 1.23
@property key_code { get {} set {} values { val: int; } }
int efl_input_key_code_get(const Eo *obj); void efl_input_key_code_set(Eo *obj, int val);