true
if the key is down, false
if it is released.
Since 1.23
true
if the key is pressed, false
otherwise.@property pressed { get {} set {} values { val: bool; } }
Eina_Bool efl_input_key_pressed_get(const Eo *obj); void efl_input_key_pressed_set(Eo *obj, Eina_Bool val);