The ID associated with this pointer.
In case there are multiple pointers (for example when multiple fingers are touching the screen) this number uniquely identifies each pointer, for as long as it is present. This is, when a finger is lifted its ID can be later reused by another finger touching the screen.
Since 1.23
@property touch_id { get {} set {} values { id: int; } }
int efl_input_pointer_touch_id_get(const Eo *obj); void efl_input_pointer_touch_id_set(Eo *obj, int id);