Processes an object's messages and signals queue.

This function goes through the object message queue processing the pending messages for this specific Edje object. Normally they'd be processed only at idle time.

If recurse is true, this function will be called recursively on all subobjects.

Since 1.21


signal_process @pure_virtual {
    params {
        @in recurse: bool @optional;

C signature

void efl_layout_signal_process(Eo *obj, Eina_Bool recurse);


  • recurse (in) - Whether to process messages on children objects.

Implemented by

  • Efl.Layout.Signal.signal_process