Efl.Player.playing

Description

Playback state of the media file.

This property sets the playback state of the object. Re-setting the current playback state has no effect.

If set to false, the object's Efl.Player.playback_progress property is, by default, reset to 0.0. A class may alter this behavior, and it will be stated in the documentation for a class if such behavior changes should be expected.

Applying the false playing state also has the same effect as the player object reaching the end of its playback, which may invoke additional behavior based on a class's implementation.

Since 1.23

Values

  • playing - true if playing, false otherwise.

Signature

@property playing @pure_virtual {
    get {}
    set {
        return: bool (false);
    }
    values {
        playing: bool;
    }
}

C signature

Eina_Bool efl_player_playing_get(const Eo *obj);
Eina_Bool efl_player_playing_set(Eo *obj, Eina_Bool playing);

Implemented by