AT-SPI component mixin
⇒ Efl.Gfx.Entity (interface)
accessible_at_point_get protected
Gets top component object occupying space at given coordinates.
Efl_Object *efl_access_component_accessible_at_point_get(Eo *obj, Eina_Bool screen_coords, int x, int y);
contains protected
Contains accessible widget
Eina_Bool efl_access_component_contains(Eo *obj, Eina_Bool screen_coords, int x, int y);
extents (get, set) protected
Geometry of accessible widget.
Eina_Rect efl_access_component_extents_get(const Eo *obj, Eina_Bool screen_coords); Eina_Bool efl_access_component_extents_set(Eo *obj, Eina_Bool screen_coords, Eina_Rect rect);
focus_grab protected
Focuses accessible widget.
Eina_Bool efl_access_component_focus_grab(Eo *obj);
screen_position (get, set) protected
Position of accessible widget.
void efl_access_component_screen_position_get(const Eo *obj, int *x, int *y); Eina_Bool efl_access_component_screen_position_set(Eo *obj, int x, int y);
z_order (get) protected
int efl_access_component_z_order_get(const Eo *obj);
Efl.Gfx.Entity | ||
---|---|---|
geometry (get, set) | Rectangular geometry that combines both position and size. | |
position (get, set) | The 2D position of a canvas object. | |
scale (get, set) | The scaling factor of an object. | |
size (get, set) | The 2D size of a canvas object. | |
visible (get, set) | The visibility of a canvas object. | |
Efl.Gfx.Stack | ||
above (get) | ||
below (get) | ||
layer (get, set) | The layer of its canvas that the given object will be part of. | |
lower_to_bottom | Lower obj to the bottom of its layer. |
|
raise_to_top | Raise obj to the top of its layer. |
|
stack_above | Stack obj immediately above |
|
stack_below | Stack obj immediately below |
Efl.Gfx.Entity | ||
---|---|---|
position,changed | Object was moved, its position during the event is the new one. | |
size,changed | Object was resized, its size during the event is the new one. | |
visibility,changed | Object's visibility state changed, the event value is the new state. | |
Efl.Gfx.Stack | ||
stacking,changed | Object stacking was changed. |