Keep final state property
true
to keep final state, false
otherwise.Overridden from Efl.Canvas.Animation.final_state_keep (set).
@property final_state_keep { get {} set {} values { keep: bool; } }
Eina_Bool efl_animation_final_state_keep_get(const Eo *obj); void efl_animation_final_state_keep_set(Eo *obj, Eina_Bool keep);