Efl.Net.Server_Udp.multicast_loopback

Description

Controls whenever multicast will loopback packets locally.

If false, then packets won't be looped back locally, just delivered for remote peers.

Values

  • loopback - true when multicast packets are looped back, false otherwise

Signature

@property multicast_loopback {
    get {}
    set {
        return: Eina.Error;
    }
    values {
        loopback: bool;
    }
}

C signature

Eina_Bool efl_net_server_udp_multicast_loopback_get(const Eo *obj);
Eina_Error efl_net_server_udp_multicast_loopback_set(Eo *obj, Eina_Bool loopback);

Implemented by