Controls whenever multicast will loopback packets locally.
If false
, then packets won't be looped back locally, just delivered for remote peers.
true
when multicast packets are looped back, false
otherwise@property multicast_loopback { get {} set { return: Eina.Error; } values { loopback: bool; } }
Eina_Bool efl_net_server_udp_multicast_loopback_get(const Eo *obj); Eina_Error efl_net_server_udp_multicast_loopback_set(Eo *obj, Eina_Bool loopback);