Event triggered when an item has processed Efl.Object.finalize, but before all the factory are done building it. Note: if the Efl.Ui.Factory does keep a cache of object, this will be called when object are pulled out of the cache.
item,building: Efl.Gfx.Entity;
static void on_efl_ui_factory_event_item_building(void *data, const Efl_Event *event) { Efl_Gfx_Entity *info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_UI_FACTORY_EVENT_ITEM_BUILDING, on_efl_ui_factory_event_item_building, d); }