Start/stop a given progress bar "pulsing" animation, if its under that mode.
obj
is not under "pulsing mode". See Efl.Ui.Progressbar.pulse_mode.
true
, to start the pulsing animation, false
to stop it@property pulse { get {} set {} values { state: bool; } }
Eina_Bool efl_ui_progressbar_pulse_get(const Eo *obj); void efl_ui_progressbar_pulse_set(Eo *obj, Eina_Bool state);