Efl.Ui.Progressbar.pulse

Description

Start/stop a given progress bar "pulsing" animation, if its under that mode.

This call won't do anything if obj is not under "pulsing mode". See Efl.Ui.Progressbar.pulse_mode.

Values

  • state - true, to start the pulsing animation, false to stop it

Signature

@property pulse {
    get {}
    set {}
    values {
        state: bool;
    }
}

C signature

Eina_Bool efl_ui_progressbar_pulse_get(const Eo *obj);
void efl_ui_progressbar_pulse_set(Eo *obj, Eina_Bool state);

Implemented by