Vertex assembly modes. Vertex assembly represents how the vertices are organized into geometric primitives.
Since 1.10
enum Evas.Canvas3D.Vertex_Assembly { points: 0, lines, line_strip, line_loop, triangles, triangle_strip, triangle_fan }
typedef enum { EVAS_CANVAS3D_VERTEX_ASSEMBLY_POINTS = 0, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINE_STRIP, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINE_LOOP, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_FAN } Evas_Canvas3D_Vertex_Assembly;