Wrap modes for texture units
Since 1.14
enum Evas.Canvas3D.Wrap_Mode { clamp: 0, repeat, reflect }
typedef enum { EVAS_CANVAS3D_WRAP_MODE_CLAMP = 0, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REFLECT } Evas_Canvas3D_Wrap_Mode;