Apply a rotation to the object, using absolute coordinates.
This rotates the object clockwise by degrees
degrees, around the center specified by the relative position (cx
, cy
) in the pivot
object. If pivot
is null
then this object is used as its own pivot center. 360 degrees is a full rotation, equivalent to no rotation. Negative values for degrees
will rotate clockwise by that amount.
The given coordinates are absolute values in pixels. See also Efl.Gfx.Mapping.rotate for a relative coordinate version.
Since 1.22
rotate_absolute { params { @in degrees: double; @in cx: double; @in cy: double; } }
void efl_gfx_mapping_rotate_absolute(Eo *obj, double degrees, double cx, double cy);