Map point's U and V texture source point.
This sets/gets the U and V coordinates for the point. This determines which coordinate in the source image is mapped to the given point, much like OpenGL and textures. Valid values range from 0.0 to 1.0.
By default the points are set in a clockwise order, as such: - 0: top-left, i.e. (0.0, 0.0), - 1: top-right, i.e. (1.0, 0.0), - 2: bottom-right, i.e. (1.0, 1.0), - 3: bottom-left, i.e. (0.0, 1.0).
Since 1.22
@property mapping_uv { get {} set {} keys { idx: int; } values { u: double; v: double; } }
void efl_gfx_mapping_uv_get(const Eo *obj, int idx, double *u, double *v); void efl_gfx_mapping_uv_set(Eo *obj, int idx, double u, double v);