The name of the object.
Every EFL object can have a name. Names may not contain the following characters: / ? * [ ] ! : Using any of these in a name will result in undefined behavior later on. An empty string is considered the same as a NULL
string or no string for the name.
Since 1.22
@property name { get {} set {} values { name: string; } }
const char *efl_name_get(const Eo *obj); void efl_name_set(Eo *obj, const char *name);